€0+
Add to cart

Alien Rig - Neomorph

4 ratings

Character Rig: Alien

Rig by: Robin Berger - Open for Work

Asset by: Niklas Schulte Osthoff 

1.Animation: Marina Inácio Sá

2.Animation: Annika Reichmann


DESCRIPTION 🧾

"Alien" is a fully articulated bipedal creature rig developed for Maya 2023 and later.

It was built using mGear as a foundation and expanded with custom nodes, expressions, and hand-tuned deformation systems for precise, production-ready control.

This rig was developed as part of a group film project, serving as an in-depth exploration of advanced creature rigging. It focuses on realistic anatomy, smooth deformation, and an animator-friendly workflow.


REQUIREMENTS ⚠️

• This rig requires the mGear plugin to be installed.

    -> Simply drag and drop the .py installer into the Maya viewport.

     • Download (version used):

        -> https://github.com/mgear-dev/mgear/releases/download/5.1.0/mgear_5.1.0.zip

     • Drag-and-drop installation tutorial:

         -> https://youtu.be/Wf-JCkBVqKM?si=dxMMkYyjjavKqyEX

     • Latest releases:

         -> https://github.com/mgear-dev/mgear/releases


RIG FEATURES 🤖

• Full body IK/FK switch for arms and legs

• Stretchy limbs and twist joints for natural deformation

• Stretchy IK/FK spine (SIK system)

• Dynamic FK tail with secondary motion

• Multiple foot pivots for flexible posing

• Visibility and LOD attributes on global control

• Jiggle controls for subtle motion

• Breathing blendshapes for enhanced realism

• Extended jaw system and facial controls (brows, mouth, jaw, ears)

• Sinus curve-based spine wave attribute for organic movement

• Space switching (World / Local / Parent) for major controls

• Performance toggles for optimized playback


HOW TO USE 🧠

• Use Main_Ctrl for overall movement, rotation, and scaling.

• IK/FK switching and other attributes are located on the wrench-shaped UI controls near each body part.

• Use global_L0_ctl to manage visibility, LOD, and geometry modes:

     • Toggle control visibility per body part.

     • Adjust model resolution.

     • Switch geometry display to Reference Mode for faster playback.

• UI controls include attributes for:

     • IK/FK switching, space switching, stretch, twist, and tail dynamics.

• Dynamic Tail Controls:

     • Adjust Damping and Stiffness attributes on the corresponding UI control.

     • Simulation results are solved on the *_cns group.

     • After animating, bake these groups before rendering to avoid playback inconsistencies.


ASSET & RENDERING 🧩

Subdivision Settings (Arnold)

By default, each mesh’s Shape Node has Arnold’s subdivision type set to Catclark = 6. If you notice slow performance, you can reduce the subdivision level to 3 either:

•  Render Settings -> Max Subdivision

• rectly on the mesh under Arnold -> Subdivision in the Attribute Editor

If textures do not appear correctly when opening the scene:

1. Go to Windows -> General Editors -> File Path Editor.

2. Use “Repath Files” to locate missing textures.

3. Once updated, Maya will automatically reconnect all texture paths for the asset.


CREDITS 🔗

When sharing this project, please include full credit for both artists and, when possible, a link to the rig download:

• Rig by Robin Berger

• Model by Niklas Schulte Osthoff

• Rig Download https://robinberger.gumroad.com/l/Alien

On LinkedIn:

When posting on LinkedIn, please tag both creators:

• linkedin.com/in/robin-berger-rig

• linkedin.com/in/niklas-schulte-osthoff

• Rig Download: https://robinberger.gumroad.com/l/Alien

If you share the rig on other platforms, please include the same credit line and rig link in the description.


CONTACT 📬

For questions, feedback, or bug reports, feel free to reach out:

•  robinlucaberger@gmail.com

•  linkedin.com/in/robin-berger-rig


Add to cart

Neomorph Alien Asset inlc. Textures + Rig + ReadMe

Size
768 MB

Ratings

5
(4 ratings)
5 stars
100%
4 stars
0%
3 stars
0%
2 stars
0%
1 star
0%